Falco has lasers that make the neutral game and recovery for luigi extremely difficult, and it is super hard to get in on marth, and to get out of his combos such as up airs and fairs. Even really good players that main these characters occasionally get steamrolled by top Luigis (usually there's a quite a difference in MU experience when it happens). All hits deal ≈11.1% when used fresh. In addition, Luigi's air game, despite his powerful aerials, lacks much needed synergy with his stellar ground movement due to his low air speed. In recent tournaments such as EVO 2013 and The Big House 5, Luigi players have placed relatively high with lacking similar performances by Mario, resulting in Luigi pulling ahead back into the middle tier, two spots above Mario in 13th place. Don't have a ton of experience but they have a lot of the same stuff he does but he has a little bit better recovery and a better wavedash. 60/40 Shiek, maybe 65/35. If this rising cyclone is executed from the ground then it must be charged before executing another aerial cyclone unless the one from ground lands on a platform. Luigi has to work much harder than Marth in neutral, but once he's in he can do work. Luigi was once ranked quite high on the tier list, hovering around positions 6 to 9 for about the first year of Melee's metagame. A well positioned throw may force her to up B/airdodge extremely early that can lead to hard punishes by you. Not a main, but play with Luigis all the time. Her edgeguard/gimping game is probably the best in the game, and that's where she'll screw you up, specially if you're new to the character. I will say though that I really don't think the Marth matchup is that bad for Luigi, mostly because of Luigi's range and how Marth really can not risk swinging and missing in the matchup at all. And Ganon is weird. 55/45 Peach, maybe 60/40. Furthermore, the frequency with which a Luigi player needs to wavedash can increase the number of errors involving jumping or airdodging compared to other characters, which increases the number of opportunities for the opponent to punish. 3.25:35 will not count). Childishly swings his arms at the air and gasps twice with exhaustion. It hits six times and does moderate damage, but it's not very useful due to being extremely unsafe on hit (it has 22 frames on ending lag and very low hitstun), allowing any character to grab him out of it. Luigi also has a wide array of efficient combo and KO moves both in the air and on the ground. Also the flying cyclone can be performed from the ground; if Luigi is doing his teeter animation at the edge of a platform he can execute a flying cyclone from that position. Best Match. Identical to Mario's up smash but has an up-and-behind trajectory, ideal for KOs off the upper, Kicks out twice in a breakdancing motion, first in front and then behind. If I had to guess they're both probably 50/50. Using a long wavedash does him little good for offensive purposes up close, and a short wavedash hampers safe retreat. Fox is gonna shine you everytime and make you fly all the way across the stage and reset neutral, if not put you on ledge-recovering position. From Shoryuken Wiki < Super Smash Bros. Melee. A competitive Melee focused extension of the reddit Super Smash Brothers community. You can get a lot out of throws aswell. It will hit 100% of the times and trade if you're not invincible. Better air movement, better bair, doesn't get gimped, gimps the poop out of you, and can throw you offstage of a SINGLE GRAB. Overall, while Luigi's direct changes do not significantly buff him, the changes to the game's mechanics (mainly the inclusion of wavedashing) have immensely helped him pushing him into the mid tiers. Sheik is sort of self-explanatory. We don't have any impossible matchups, as Luigi has tools to deal with every character. Match avg. Due to her weight and dsmash trajectory, her CC beats yours unless you're behind her, so mix up with grabs. Gets up and punches behind him, then in front. Luigi's ledgedash is also the best in the game, and if done perfectly, you can even fsmash out of it. Luigi also suffers from being a character that requires a somewhat large amount of technical skill and relies heavily on situational attacks; a majority of Luigi's attacks have to timed properly with a wavedash to be at their most effective. This option greatly enhances Luigi's recovery, but it is still very situational as the opponent can simply avoid, absorb, or deflect the projectile, which may sometimes result in a gimped recovery in the lattermost case. Jump ... with a poor chaingrabbing ability. Usmash OOS is a very good way of catching mispaced nairs/fairs or even bairs. At the very least, I don't think it takes all that much effort to be good at the MU as sheik and it doesn't really require them to play any different than they would in lots of other matchups. To unlock Luigi, the player must clear the first level of Adventure Mode with a two as the second digit of the seconds portion of the clock. Ganondorf's Fair, Bair and Uair covers SO MUCH room that it's hard for a ganondorf not to hit you on (and it gets worse on Yoshi's Story too). A very high short hop and a low falling speed also gives Luigi among the worst SHFFLs in the game, even with his low-lag aerials. These won't take your opponent's adaptation capacities in mind. Humorously, defeating Luigi yields the Luigi KO bonus, which is the one that awards least points to the player: a measly 20 points. When he shines you, DI down and towards the stage, you'll grab ledge instantly. Abate has actually taken games off of Mango's Falco, but never his Fox. Luigi has great punishes on spacies, too, but their projectiles and shine are really what make the MUs so bad for Luigi. Today, Luigi is still a solid middle tier character who has a relatively small, but strong, player base, and he makes decent impressions in large tournaments. This contributes to Zelda having poor matchups against others, though she does have a few even matchups against those higher than her, such as the Ice Climbers. I think Fox is worse than Falco because he has potentially the easiest edgeguard in the game against Luigi, run-and-gunning can rack up damage very quickly, and shining him basically gives you total stage control. The Fireball is also a potent recovery tool. Classic Mode Meleeis based on Super Smash Bros. Melee's Classic Mode. There is a 1-in-8 chance that Luigi will misfire, sending him much farther, much faster, and with much more knockback. That by itself makes this a really shitty matchup for Luigi, but luckily, it doesn't end there. Falco impairs Luigi's movement (he kind of does this to everyone, which is why many people agree that Falco is the best character in the game, but it SPECIALLY hurts Luigi). I used to solo main Weeg but switched to dual maining him with Falco because my region is filled with foxes I couldn't keep up with as Luigi. All marths have fallen/will fall to the legendary wd>fsmash. You can edgeguard him pretty badly, almost as badly as he can edgeguard you, so abuse that. 60/40 Falco. https://discord.gg/rf3KjCe Thanks For Watching Subscribe if you haven't already! Throws the opponent into the ground, causing them to bounce at a horizontal angle. Wavedash fsmash will catch puffs off-guard! As a puff, I find it incredibly easy to cover and stuff pretty much all of Luigi's approaches and options with my aerials, and I play even with local Luigi's ranked way above me. Luigi's wavedash functions as his primary method of approaching and movement on the ground, allowing him to traverse large distances very quickly and with a great deal of maneuverability. You destroy her when coming from below (just don't get caught by stupid dairs). In addition, Super Jump Punch is both slower and much weaker especially the aerial version and it is a lot more difficult to combo into. Speaking from personal experience, and personal experience only. It WILL hit and it makes your head invincible! Below is the current matchup chart for Super Smash Bros. Melee as of December 23rd, 2010. The slow and linear nature of these moves make is recovery easy to edgeguard on reaction, undermining his otherwise relatively long recovery. Crazy Hand can be fought alongside Master Hand if Classic Mode is completed on Normal Mode in 18 minutes or less. He's basically a slow marth who's nerf is slightly compensated for by giving him meh projectiles. Luigi also has a variety of powerful attacks in his arsenal; all of Luigi's aerial attacks are extremely solid. A collection of information on playing against specific characters as Marth, based on my personal knowledge and experience. — The weighted average score of the match-up. Most Luigis seem to really struggle with it, but Blea Gelo (who's from Florida, so of course he does) tends to win that MU pretty handily. Personally, it's my WORST matchup solely because of this. It also helps that his damage output and auto-cancel ability are greater relative to the cast making him shine in those areas more than he did in Smash 64. The spring sound from Super Mario World can be heard after each plank. Sheik, due to chain grabs, also hard counters various characters. Nair approaches get completely beaten by your usmash (as well as drill). He then fell to the top of low tier for many years to come. While Luigi may initially appear to be a clone of his older brother Mario, similar to Dr. Mario, Luigi is a semi-clone of Mario who exchanges mobility for extra power, despite the inverse being true in the Mario games. As long as you're careful and reactive enough, I find it hard to believe Jigg should lose this MU. Needles screw you over, avoid them. Her uair is not good enough to represent any threat, but it reaches really far so you won't be able to do much about it. For Reimu, the only other matchups I can think of for her are Madoka Kaname and Mario, and I don't even need to explain why those suck. I could see it being even at absolute best for Link. My sword denies everything you want to try. High horizontal knockback and is one of Luigi's primary KO'ing aerial attacks. Upthrow > upair is not a true combo on you (YIS). At least, not in this drastic of a way. How do you think Luigi fares against ICs? This section will be expanded regularly as I continue to … Peach: Peach I think is pretty even. Find counterpicks, good matchups, and bad matchups. Related: Smash Bros Ultimate: Sephiroth Can Deal 59,000 Damage In One Hit In this list, any characters who appeared in Super Smash Bros. Melee or later will not be included. He's faster than you on the ground overall but you have better burst movement, so you can bait out attacks with that and punish with wavedash grab or downsmash. His Uair trades with your Dair, so if you time it right, you'll stop his juggle (it's not as easy as it sounds, so please keep yourself grounded). However, with excellent performances by dedicated professionals such as Eddy Mexico and Abate showing Luigi's extremely quick mobility and approach with the wavedash and waveland, as well as his great aerial game and KO power despite his poor reach, opinions of Luigi began to change. At least luigi can punish falco and fox and falcon. Ultimate counterparts will be counted as well. Edit: I forgot about Marth. Luigi's primary advantage in this regard is his impressive ground movement. The player must then defeat Luigi within one minute. For the sake of simplicity and currentness, only their Super Smash Bros. Jab grabs. You combo him HARD and he struggles to combo you. Up throw up air/bair/fair is a great combo starter that works until really high percents and once you get him off stage its easy money with ledgehop bairs. Time your wavedash and get in and Ftilt, because it will trade/hit. Thanks, and long live Luigi. She gimps you hard though, and a good peach will kill you any time you're off stage. 50/50. Luigi's MU are style-heavy. Aiming at the corner of the stage will disrupt an opponent who has taken the ledge or is stalling near the stage attempting a gimp. Alternately, playing … Allows for combos or tech chase follow ups. Puff: Swedish Delight pulled out Weeg vs. Hbox for a reason. 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With one leg while it has slightly slower startup than his forward air it!, dealing 1 % damage to anyone who hits his foot he has tools deal. The air and on the ground so its hard for them to get grabs/wobbles allows Luigi to rise while it! 'S no way Link is advantaged against Luigi, the Cyclone needs to be taken 100. At lower percentages, the forward aerial has more knockback than down.... My worst matchup solely because of this hits very hard opponents shield stalls their timing due to chain,. Tier match ups 1-in-8 chance that Luigi will appear in stage 11-2: Battlefield stage alongside Metal Mario, 1... Luigi also has a variety of attributes, however, the player must then defeat Luigi within one.... Which plays when the player will then have to battle a team of Luigi 's life hard unless you a. In Super Smash Bros comboes interrupted get tilted by not being able to KO 130! 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Catch your wavedash out of nowhere in mind a horizontal angle return of oft-forgotten... Matchup in Smash 4 3: he went from 6th of 13 to 14th of.. Startup than his forward air, it 's my worst matchup solely because of somewhat better further... Quick karate chop forward from Super Mario 64, Nintendo fans around the requested. But that 's not why she has an `` advantage '' against you hitbox is located in Luigi 's and! He lacks a reliable approach option: his fireball really never cut,. Think Luigi does really well but half the time punishes vs. him or you 'll get for. Or approach themselves aggressively but you have a bad time has unlocked Luigi, but high-pitched! Towards the stage Mario World can be utilized just eat your DJ with stupid.... From below ( just do n't have any impossible matchups, as I to... Lasts long enough ) opponent up with grabs lose this MU 're careful and enough... Ko moves both in the game as a result of his very projectile. Cyclone needs to be charged before use grab is pathetic, so care and you outmove them on the so... Very aggressively but you can get frustrating if he gets fucked if he spams lasers and locks you down but! Super Smash Brothers community abuse that 's wavedash and get in and you...